<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Building Cocoon: An Interview with the Development Team]]></title><description><![CDATA[<p dir="auto">Here's the latest in my super long running series of developer interviews, this time with the team behind Cocoon, the Android frontend for retro handheld gaming systems (or phones!)</p>
<p dir="auto"><img src="https://lemmy.world/pictrs/image/c8888561-21bb-4702-9749-a34ecd032394.webp" alt="" class=" img-fluid img-markdown" /></p>
<p dir="auto">I find their team especially interesting because the trio have such distinct roles: development, UI/UX design and sound. I was so fascinated to learn early that they've even commissioned musicians and instruments specifically for Cocoon's menu music. I mean, everything else as well, but that was taking things to the next level for me.</p>
<p dir="auto"><img src="https://lemmy.world/pictrs/image/d5c48177-d86b-4efa-87f3-ce4473a6e74d.webp" alt="" class=" img-fluid img-markdown" /></p>
<p dir="auto">Anyway, it's a super long and super detailed interview, so if you're interested in software development, UI/UX, sound design, dual-screen handhelds, their history and how Cocoon is made, or just getting a behind-the-scenes look at how projects like this are done, there's a lot to dig into here.<br />
Hope some here enjoy it :)</p>
]]></description><link>https://forum.ieu.app/topic/08c620ea-9d53-4fcc-94a8-2ddcd5c76a70/building-cocoon-an-interview-with-the-development-team</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 19:40:50 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/08c620ea-9d53-4fcc-94a8-2ddcd5c76a70.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 19 Aug 2026 11:01:11 GMT</pubDate><ttl>60</ttl></channel></rss>