<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Silpheed - The Original Version of Game Arts' Classic Shooter on the NEC Pc-88 (PC-88 Paradise)]]></title><description><![CDATA[<p dir="auto">(<a href="https://inv.nadeko.net/watch?__goaway_challenge=js-refresh&amp;__goaway_id=1f083c895499a69f6afbd74d4bcf6610&amp;__goaway_referer=https%3A%2F%2Finv.nadeko.net%2F&amp;index=8&amp;list=PL_W1EM66_BrsEBTR_3j88uozi1xP_kLYz&amp;v=377CmYT42Dg" rel="nofollow ugc">Invidious link</a>)</p>
<p dir="auto">I've only ever played the version that's available on <a href="https://steam-games.org/game/5437/silpheed" rel="nofollow ugc">Steam</a>, so when I stumbled on to this video I learned a lot about its original incarnation. Surprisingly advanced, for its day!</p>
<p dir="auto">From the video description:</p>
<blockquote>
<p dir="auto">In this episode of PC-88 Paradise I play Silpheed! This classic shooter by Game Arts was later ported to DOS and the Apple IIGS in North America by Sierra On-Line, and had a few sequels also released later on various platforms. In this video I'm going to look at ALL of these versions and sequels, so buckle up for a wild ride through space and time as we look at how this whole series started, and where it has gone since then!</p>
</blockquote>


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</div></div></div>]]></description><link>https://forum.ieu.app/topic/14961243-0636-4145-a75b-cc97890bec4e/silpheed-the-original-version-of-game-arts-classic-shooter-on-the-nec-pc-88-pc-88-paradise</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 14:34:41 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/14961243-0636-4145-a75b-cc97890bec4e.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 18 Aug 2026 23:33:59 GMT</pubDate><ttl>60</ttl></channel></rss>