<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[X-COM 2's to-hit algorithms are based on the economic equations that guide real world nations, which is why the 100% hit chance can miss 30% of the time]]></title><description><![CDATA[<em>This post did not contain any content.</em>

<div class="row mt-3"><div class="col-12 mt-3"><img class="img-thumbnail" src="https://programming.dev/pictrs/image/0c0ec577-6d7d-497b-bd3d-14625ace7e0b.jpeg" alt="Link Preview Image" /></div></div>]]></description><link>https://forum.ieu.app/topic/56626a1b-1e99-4eb4-9152-6efc008be6fe/x-com-2-s-to-hit-algorithms-are-based-on-the-economic-equations-that-guide-real-world-nations-which-is-why-the-100-hit-chance-can-miss-30-of-the-time</link><generator>RSS for Node</generator><lastBuildDate>Sun, 06 Sep 2026 02:13:58 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/56626a1b-1e99-4eb4-9152-6efc008be6fe.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 27 Aug 2026 23:51:39 GMT</pubDate><ttl>60</ttl></channel></rss>