<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Hyperion Starfall — solo-dev arcade shooter, PC and Android, 8 levels free]]></title><description><![CDATA[<p dir="auto">"I do promotion for the developer, saying so up front — this community explicitly welcomes devs sharing work, and I'd rather be honest about which side of that I'm on.</p>
<p dir="auto">Hyperion Starfall is a fixed-screen arcade shooter. One screen, wave-based enemies with distinct behaviours, scoring built around clearing formations efficiently. Space Invaders lineage rather than bullet hell.</p>
<p dir="auto">Levels 1-8 free on Android, PC build on itch. No ads, no analytics in either.</p>
<p dir="auto"><a href="https://hyperionstarfall.com/" rel="nofollow ugc">https://hyperionstarfall.com/</a><br />
Footage: </p><div class="embed-wrapper"><div class="embed-container"><iframe src="https://www.youtube.com/embed/motzsGFPjt8" frameborder="0" allowfullscreen></iframe></div></div><p></p>
<p dir="auto">Worth saying: the fediverse crowd tends to care about the no-tracking part more than most, and that was the dev's own call rather than a marketing angle I bolted on afterwards."</p>


<div class="row mt-3"><div class="col-12 mt-3"><img class="img-thumbnail" src="https://lemmy.world/pictrs/image/1e9be488-bbdd-40f9-b1e5-459b8fdd241a.png" alt="Link Preview Image" /></div></div>]]></description><link>https://forum.ieu.app/topic/701f5b79-53a8-4813-a689-0d49e1df0c53/hyperion-starfall-solo-dev-arcade-shooter-pc-and-android-8-levels-free</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 18:26:35 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/701f5b79-53a8-4813-a689-0d49e1df0c53.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 21 Aug 2026 06:56:06 GMT</pubDate><ttl>60</ttl></channel></rss>