<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[What's your favorite obscure example of ludonarrative harmony in a game?]]></title><description><![CDATA[<p dir="auto">Edit: Yes, per schipel, ludonarrative harmony is the opposite of <a href="https://en.wikipedia.org/wiki/Ludonarrative_dissonance" rel="nofollow ugc">ludonarrative dissonance.</a></p>
]]></description><link>https://forum.ieu.app/topic/73c70202-3fa1-4489-a76f-eb072308a404/what-s-your-favorite-obscure-example-of-ludonarrative-harmony-in-a-game</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 23:28:28 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/73c70202-3fa1-4489-a76f-eb072308a404.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 18 Aug 2026 17:09:36 GMT</pubDate><ttl>60</ttl></channel></rss>