<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Brewing on the League] Part 2 - There go your hopes and dreams]]></title><description><![CDATA[<p dir="auto">Heya. I’m currently playing my brews on the league - playing competitive weird decks is my jam.</p>
<p dir="auto">I’ll be going with 1 brew each week until the end of the league - and if I get a chance, will take a strongest deck into top8 finals.</p>
<p dir="auto">I think people sleep on 3 mana symmetric discards. Lots of decks will struggle after discard 3 cards. Even less continue to be functional after picking 4 nonland cards from their hands with Last Rites.</p>
<p dir="auto">Sure, the pain is mutual, but your deck can prepare for it.</p>
<p dir="auto">Discard almost everything t3 with a plan to gradualy stabilize and outvalue. Gates to make your wincon bulletproof, and turn your evasive engine pieces into kill machines.</p>
<h2>Games</h2>
<p dir="auto">2-0 vs Dredge: x4 Bojuka Bogs hit them hard, x2 Nihil Spellbombs in the sideboard sealed the deal. Afaik Last Rites were cast into Bojuka folloup game 1 on t4.</p>
<p dir="auto">2-1 vs Red Aggro: I was lucky. Despite them having early game land issues I've ended up with 4hp in the last game - one bolt away from losing (lava darts in the graveyard).</p>
<p dir="auto">2-0 vs Gruul: You hit them with the discard before they play anything big = geegee.</p>
<h2>Post-game changes</h2>
<p dir="auto">Current list: <a href="https://archidekt.com/decks/14469404/there_go_your_hopes_and_dreams" rel="nofollow ugc">https://archidekt.com/decks/14469404/there_go_your_hopes_and_dreams</a></p>
<p dir="auto">I needed to address the burn matchup somehow, so I got x2 Campfires in the sideboard.</p>
<p dir="auto">Also slotted in Dihada's Ploy (feel like it's better in regaining value than Skeleton, plus it heals a bit).</p>
<p dir="auto">Devour Flash instead of counterspell mainboard. Counterspell always felt wrong in the deck, t2 you rarely have 2 mana open, then after discard you need removals and draw to stabilize. Counterspell is a very very late game lock piece. Probably ok to keep one just to keep them on their toes but not two. Devour Flash is an experiment to lifegain on gates creature if the matchup is burn, and a removal otherwise. Downside is playing this vs something like Crysalis or in a wide board, but I should have enough target removals to address that.</p>


<div class="row mt-3"><div class="col-12 mt-3"><img class="img-thumbnail" src="https://media.piefed.ca/posts/9b/BB/9bBBbZdZVXj2F27.jpeg" alt="Link Preview Image" /></div></div>]]></description><link>https://forum.ieu.app/topic/9a25c8db-113b-4e5e-839d-87af6d90e05b/brewing-on-the-league-part-2-there-go-your-hopes-and-dreams</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 22:36:30 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/9a25c8db-113b-4e5e-839d-87af6d90e05b.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 30 Aug 2026 12:09:57 GMT</pubDate><ttl>60</ttl></channel></rss>