<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Why 90s Arcade Games Felt Completely Different From Home Ports (Even on Good Hardware)]]></title><description><![CDATA[<p dir="auto">Standing in front of an arcade cab in the 90s hit different. Home ports had the specs but never the soul — different controls, different chips, different rules. We just called it &quot;the game,&quot; but it never really was the same one.</p>
]]></description><link>https://forum.ieu.app/topic/d1de2eb1-8c24-4983-971c-74b93b600d95/why-90s-arcade-games-felt-completely-different-from-home-ports-even-on-good-hardware</link><generator>RSS for Node</generator><lastBuildDate>Sun, 06 Sep 2026 06:01:06 GMT</lastBuildDate><atom:link href="https://forum.ieu.app/topic/d1de2eb1-8c24-4983-971c-74b93b600d95.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 27 Aug 2026 07:41:36 GMT</pubDate><ttl>60</ttl></channel></rss>