Devilkins Hollow — 12 Years, 24 Colonists, 500% Difficulty
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Twelve years. Twenty-four colonists. One tribe that refused to die.
Devilkins Hollow, heart of the Blue Mule Confederation, began as a humble tribal settlement. From its first fires and crude shelters, it has grown into a fortress of survival, knowledge, and stubbornness. Every raid, every animal attack, every disaster only forged them stronger.
Now, on their second map, they have completed all research — at 500% difficulty — and the path to the Archon Nexus ending lies ahead. alittle under 100 mods on a server with a buddy using rimworld Together

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Twelve years. Twenty-four colonists. One tribe that refused to die.
Devilkins Hollow, heart of the Blue Mule Confederation, began as a humble tribal settlement. From its first fires and crude shelters, it has grown into a fortress of survival, knowledge, and stubbornness. Every raid, every animal attack, every disaster only forged them stronger.
Now, on their second map, they have completed all research — at 500% difficulty — and the path to the Archon Nexus ending lies ahead. alittle under 100 mods on a server with a buddy using rimworld Together

Circular base but no yunners? Missing out on that mood boost there mate. Or is this a war crime minimal run?