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      1. Ana Sayfa
      2. No Man's Sky
      3. (text in desc.) A quick tour of my (very undecorated) corvette

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      (text in desc.) A quick tour of my (very undecorated) corvette

      Konu Zamanlandı Sabitlendi Kilitli Taşındı No Man's Sky
      3 İleti 1 Yayımlayıcılar 0 Bakış
      • En eskiden en yeniye
      • En yeniden en eskiye
      • En çok oylanan
        Cevap
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        Bu başlık silindi. Sadece başlık düzenleme yetkisi olan kullanıcılar görebilir.
        • F This user is from outside of this forum
          F This user is from outside of this forum
          flihpflorp@piefed.zip
          yazdı Son düzenleyen:
          #1

          Side note: I dunno which interior I want, this is an exploration ship, used to be all ambassador habs but the steam/mist from the hydroponics was clipping into the captains quarters and now arrrrg choices :( but yeah thats why it no longer has decorations in the captains room or plants. Maybe I'll make the hydroponics and refiner titan, medbay and crate room thunderbird, captains quarters. Stupid brain who's side are you on (not mine clearly)

          RANT OVER

          Anyway decision paralysis aside title says it all, a quick tour of my corvette. I really like the layout as each boarding ramp has a purpose, the front is boarding from the ground or teleporter, and the middle one is really for taking the stairs down from the captains quarter to teleport down. If I had planned ahead when building I woulda added that one entryway that moves the floor down, think its the titan boarding area

          Kinda lucked out on the garden as originally it was planned to just be a passage way, but then 5 min later realized I could add the gardens, and I had enough room for two (or one full planter?) of each biome, nip nip near the stairs, and sac venom on the floor below

          Moving downstairs and forward is the refiner room. It refines. This room was kinda out of necessity as to provide a wall between this room, the med bay, and crate/production room. Moving downstairs is storage. I think the only time I've been down here outside of the entry/exit is grabbing materials for settlements while using my freighter as a bookmark in other system. But using the numbered glyphs I feel like just adds that bit of pizazz. (Fun fact my first corvette had storage on level -1, so if this ship was built like the first one, ramps would take you into the refiner room and you could go down to habs that would be flush with the space station floor)

          The captains quarters is under remodeling as ofc the one room I decide to delete is the most decorated one, it wasn't cmuch but had some lockers, a corner couch near the back, but go go gadget indecisiveness (is this post just disguised as me asking for help deciding which hab...? probably)

          lT26Fl2bZzDZGzi.jpg

          AbH3CYZqfsUhJGR.jpg
          I have no idea how well image uploading works so hopefully it did, but heres one of my favorite decorations. Basically using a holographic sign as kinda a shield for the atmosphere inside (even tho you're still find standing on top in space) but an empty hole felt just weird. My first one (deleted by the aforementioned switching habs) and had it PERFECT. This one is good enough being slighlty misaligned. But I only notice it if im teetering between the two and its a few pixels off and not worth fixing it cus that'd prolly make it worse

          Anyways Ive been working on this thing on off since after the corvette expedition, and kinda serves as to be an expedition ship, and thankfully the mobile flying fortress that can land on planets is the one build im really proud of... which is more than can be said for numerous planetary bases and a freighter base torn down and rebuilt and torn down numerous times even pre endurance and is now a hallway with a planet scanner, teleporter, and storage SOMEWHERE

          F 2 Cevap Son cevap
          1
          • F flihpflorp@piefed.zip

            Side note: I dunno which interior I want, this is an exploration ship, used to be all ambassador habs but the steam/mist from the hydroponics was clipping into the captains quarters and now arrrrg choices :( but yeah thats why it no longer has decorations in the captains room or plants. Maybe I'll make the hydroponics and refiner titan, medbay and crate room thunderbird, captains quarters. Stupid brain who's side are you on (not mine clearly)

            RANT OVER

            Anyway decision paralysis aside title says it all, a quick tour of my corvette. I really like the layout as each boarding ramp has a purpose, the front is boarding from the ground or teleporter, and the middle one is really for taking the stairs down from the captains quarter to teleport down. If I had planned ahead when building I woulda added that one entryway that moves the floor down, think its the titan boarding area

            Kinda lucked out on the garden as originally it was planned to just be a passage way, but then 5 min later realized I could add the gardens, and I had enough room for two (or one full planter?) of each biome, nip nip near the stairs, and sac venom on the floor below

            Moving downstairs and forward is the refiner room. It refines. This room was kinda out of necessity as to provide a wall between this room, the med bay, and crate/production room. Moving downstairs is storage. I think the only time I've been down here outside of the entry/exit is grabbing materials for settlements while using my freighter as a bookmark in other system. But using the numbered glyphs I feel like just adds that bit of pizazz. (Fun fact my first corvette had storage on level -1, so if this ship was built like the first one, ramps would take you into the refiner room and you could go down to habs that would be flush with the space station floor)

            The captains quarters is under remodeling as ofc the one room I decide to delete is the most decorated one, it wasn't cmuch but had some lockers, a corner couch near the back, but go go gadget indecisiveness (is this post just disguised as me asking for help deciding which hab...? probably)

            lT26Fl2bZzDZGzi.jpg

            AbH3CYZqfsUhJGR.jpg
            I have no idea how well image uploading works so hopefully it did, but heres one of my favorite decorations. Basically using a holographic sign as kinda a shield for the atmosphere inside (even tho you're still find standing on top in space) but an empty hole felt just weird. My first one (deleted by the aforementioned switching habs) and had it PERFECT. This one is good enough being slighlty misaligned. But I only notice it if im teetering between the two and its a few pixels off and not worth fixing it cus that'd prolly make it worse

            Anyways Ive been working on this thing on off since after the corvette expedition, and kinda serves as to be an expedition ship, and thankfully the mobile flying fortress that can land on planets is the one build im really proud of... which is more than can be said for numerous planetary bases and a freighter base torn down and rebuilt and torn down numerous times even pre endurance and is now a hallway with a planet scanner, teleporter, and storage SOMEWHERE

            F This user is from outside of this forum
            F This user is from outside of this forum
            flihpflorp@piefed.zip
            yazdı Son düzenleyen:
            #2

            This post turned out to be much longer than I anticipated, maybe one paragraph on the whole thing, but like i said i suuuuuuck at building but thank god the one build that can move (freighter doesn't really count, also not happy with the build so doesn't matter either way)

            But I forgot to mention my other favorite part beside the holo door on the top. The front engines, no idea how I did this and I can't recreate it, are two arcadia wings (also on the rear engines, and below the captains quarters windows, yes i have a favorite) back to back, an atlas engine and reactor inside those (and on top and bottom is where the infraknife and cyclotron sit) and also as of recently, one ramp hull piece to make the wings not held to the "engine" by a pixel

            to give those arcadia wings on the hull and rear engine some love, the both have that vent piece which i think looks LOVELY, with the hulls having that extension piece

            1 Cevap Son cevap
            0
            • F flihpflorp@piefed.zip

              Side note: I dunno which interior I want, this is an exploration ship, used to be all ambassador habs but the steam/mist from the hydroponics was clipping into the captains quarters and now arrrrg choices :( but yeah thats why it no longer has decorations in the captains room or plants. Maybe I'll make the hydroponics and refiner titan, medbay and crate room thunderbird, captains quarters. Stupid brain who's side are you on (not mine clearly)

              RANT OVER

              Anyway decision paralysis aside title says it all, a quick tour of my corvette. I really like the layout as each boarding ramp has a purpose, the front is boarding from the ground or teleporter, and the middle one is really for taking the stairs down from the captains quarter to teleport down. If I had planned ahead when building I woulda added that one entryway that moves the floor down, think its the titan boarding area

              Kinda lucked out on the garden as originally it was planned to just be a passage way, but then 5 min later realized I could add the gardens, and I had enough room for two (or one full planter?) of each biome, nip nip near the stairs, and sac venom on the floor below

              Moving downstairs and forward is the refiner room. It refines. This room was kinda out of necessity as to provide a wall between this room, the med bay, and crate/production room. Moving downstairs is storage. I think the only time I've been down here outside of the entry/exit is grabbing materials for settlements while using my freighter as a bookmark in other system. But using the numbered glyphs I feel like just adds that bit of pizazz. (Fun fact my first corvette had storage on level -1, so if this ship was built like the first one, ramps would take you into the refiner room and you could go down to habs that would be flush with the space station floor)

              The captains quarters is under remodeling as ofc the one room I decide to delete is the most decorated one, it wasn't cmuch but had some lockers, a corner couch near the back, but go go gadget indecisiveness (is this post just disguised as me asking for help deciding which hab...? probably)

              lT26Fl2bZzDZGzi.jpg

              AbH3CYZqfsUhJGR.jpg
              I have no idea how well image uploading works so hopefully it did, but heres one of my favorite decorations. Basically using a holographic sign as kinda a shield for the atmosphere inside (even tho you're still find standing on top in space) but an empty hole felt just weird. My first one (deleted by the aforementioned switching habs) and had it PERFECT. This one is good enough being slighlty misaligned. But I only notice it if im teetering between the two and its a few pixels off and not worth fixing it cus that'd prolly make it worse

              Anyways Ive been working on this thing on off since after the corvette expedition, and kinda serves as to be an expedition ship, and thankfully the mobile flying fortress that can land on planets is the one build im really proud of... which is more than can be said for numerous planetary bases and a freighter base torn down and rebuilt and torn down numerous times even pre endurance and is now a hallway with a planet scanner, teleporter, and storage SOMEWHERE

              F This user is from outside of this forum
              F This user is from outside of this forum
              flihpflorp@piefed.zip
              yazdı Son düzenleyen:
              #3

              And some screenshots
              nYoyKIwac2HaKtJ.jpg
              This is a very old design when the rear engine was just a ramp piece upside down with two engine
              ibYvKt7HoutjMC3.jpg
              And this was much more recent with the engine design I had before, kinda between whats now on the ship and that previous iteration

              Now I just need to figure out how to taper it in on the front

              1 Cevap Son cevap
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