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For the Sega or classic arcade fans: Periscope (1965-8, + huge 3 player version)
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Before video arcade games, there were electromechanical arcade games. Periscope was from Sega, released around 1965 in Japan and 1966 in the US. It was Sega's first coin-op arcade game, and put Sega on the map. Wikipedia says:
Periscope popularized the quarter (US$0.25) cost per play of arcade games in the United States.
It looked like this, in play,

They made large, 3 player ones! An absolute unit of an arcade machine,



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Before video arcade games, there were electromechanical arcade games. Periscope was from Sega, released around 1965 in Japan and 1966 in the US. It was Sega's first coin-op arcade game, and put Sega on the map. Wikipedia says:
Periscope popularized the quarter (US$0.25) cost per play of arcade games in the United States.
It looked like this, in play,

They made large, 3 player ones! An absolute unit of an arcade machine,



Meh. Spent 6 years grinding the 150 player version, didn't even get on the leaderboard.
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Before video arcade games, there were electromechanical arcade games. Periscope was from Sega, released around 1965 in Japan and 1966 in the US. It was Sega's first coin-op arcade game, and put Sega on the map. Wikipedia says:
Periscope popularized the quarter (US$0.25) cost per play of arcade games in the United States.
It looked like this, in play,

They made large, 3 player ones! An absolute unit of an arcade machine,



I'm super curious how this actually works. Does it move physical torpedo models under the wave surface?
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I'm super curious how this actually works. Does it move physical torpedo models under the wave surface?
This shows it off.
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I'm super curious how this actually works. Does it move physical torpedo models under the wave surface?
I was about to post a youtube link but Technotica beat me to it. Anyway, it seemed to have several fixed torpedo tracks with lights under the waves that would show the torpedo as it moved along. You'd have to time your shot on one of the tracks so the torpedo hit a ship model in the distance. Which I guess may be why the cabinet was so deep: it needed the depth for the torpedo track.
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This shows it off.
Oh, wow that's way more awesome than I thought it would be! Not a lot of playtime for a 1966 quarter though.
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