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Building Cocoon: An Interview with the Development Team
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Here's the latest in my super long running series of developer interviews, this time with the team behind Cocoon, the Android frontend for retro handheld gaming systems (or phones!)

I find their team especially interesting because the trio have such distinct roles: development, UI/UX design and sound. I was so fascinated to learn early that they've even commissioned musicians and instruments specifically for Cocoon's menu music. I mean, everything else as well, but that was taking things to the next level for me.

Anyway, it's a super long and super detailed interview, so if you're interested in software development, UI/UX, sound design, dual-screen handhelds, their history and how Cocoon is made, or just getting a behind-the-scenes look at how projects like this are done, there's a lot to dig into here.
Hope some here enjoy it :)
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